ScreenshotUtility — Settings reference
ScreenshotUtility
Добавляет внутриигровую галерею скриншотов, просмотр метаданных, поиск и инструменты буфера обмена.
How to use this reference
Заголовок раздела «How to use this reference»The table lists user-facing controls found in the documented build. Some controls appear only after a parent feature is enabled. Make one change at a time and use the screen’s save/apply action before testing.
| Setting | Meaning |
|---|---|
| Safe capture | Uses Minecraft’s normal capture path at the current resolution. |
| Auto clipboard | Automatically copies a captured image to the clipboard. |
| Metadata | Stores and displays available capture context. |
| Search | Filters by filename or dimensions. |
| Refresh | Reloads the screenshots folder. |
| Copy path | Copies the image file path. |
| Copy teleport | Builds a teleport command from saved location data. |
| Delete | Deletes the image file after confirmation. |
Choosing values
Заголовок раздела «Choosing values»Begin with defaults, then change the smallest number of settings needed for the goal. Performance-related distance, count, rendering, or concurrency limits should be raised gradually. Automation timing should be conservative on multiplayer servers. Visual colors should be tested against both bright and dark scenes.
Saving and profiles
Заголовок раздела «Saving and profiles»If profiles are available, duplicate or create a new profile before a large experiment. Give it a descriptive name such as “Single player” or “Server low impact.” Finish the save/apply action and reopen the screen once to verify persistence.
Reset strategy
Заголовок раздела «Reset strategy»When the cause of a problem is unclear, record the current values, reset only the relevant category, and test again. Avoid deleting the entire configuration first: a category-level reset preserves unrelated preferences and provides better diagnostic evidence.
