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Auto Eat

Automatically eats food from your inventory when hunger drops below your chosen threshold.

Client-sideFabricForgeNeoForge1.21.x26.1.x26.2.x
Documented version: 1.6.3Dependency: Simple GUI APIModrinth ↗

“Toggle Auto Eat” and “Open settings” are unbound by default. Assign them in Minecraft Controls.

  1. Enable the mod and choose the hunger level at which eating should start.
  2. Choose whether food is ranked by hunger, saturation, or the combined value.
  3. Decide whether the mod may scan the whole inventory or only use accessible slots.
  4. Enable poison, hunger-effect, or chorus foods only if those side effects are acceptable.
  5. Add foods you never want consumed to the blacklist, then test after hunger drops.

Start in a single-player test world or an approved server area. Change one option at a time, reproduce the same action, and keep the previous value in mind. This makes it much easier to identify whether a behavior comes from this mod, Minecraft, or another client mod.

When the screen is provided by Simple GUI API, use tabs to move between feature groups and profiles to keep separate value sets. Save or apply the current page before leaving it. A profile changes settings; it does not replace the installed JAR or create a separate Minecraft instance.

This mod does not override server rules. Features that automate input, reveal client-side information, or change how actions are presented may be restricted by a server. Test with the server owner’s rules in mind, and disable the feature when uncertain.

  • Confirm the feature’s toggle after joining a world.
  • Confirm that the active profile is the intended one.
  • Recheck key conflicts after adding another mod.
  • If behavior changes after an update, compare with default settings before reporting a bug.