Font
Loads custom TTF/OTF fonts and provides detailed rendering and antialiasing controls.
How to use this reference
Section titled “How to use this reference”The table lists user-facing controls found in the documented build. Some controls appear only after a parent feature is enabled. Make one change at a time and use the screen’s save/apply action before testing.
| Setting | Meaning |
|---|---|
| Font | Selects the TTF or OTF file to load. |
| Profile | Switches complete settings for different uses. |
| Filter | Filters the font list. |
| Size | Adjusts the base text size. |
| Weight | Adjusts glyph stroke weight. |
| Render mode | Chooses Performance, Balanced, or Quality behavior. |
| Antialiasing | Chooses an available edge-smoothing method. |
| Refresh | Rescans the font folder. |
| Disable | Stops the custom font and restores the default renderer. |
Choosing values
Section titled “Choosing values”Begin with defaults, then change the smallest number of settings needed for the goal. Performance-related distance, count, rendering, or concurrency limits should be raised gradually. Automation timing should be conservative on multiplayer servers. Visual colors should be tested against both bright and dark scenes.
Saving and profiles
Section titled “Saving and profiles”If profiles are available, duplicate or create a new profile before a large experiment. Give it a descriptive name such as “Single player” or “Server low impact.” Finish the save/apply action and reopen the screen once to verify persistence.
Reset strategy
Section titled “Reset strategy”When the cause of a problem is unclear, record the current values, reset only the relevant category, and test again. Avoid deleting the entire configuration first: a category-level reset preserves unrelated preferences and provides better diagnostic evidence.
